Combining Vision, Machine Learning and Automatic Control to Play the Labyrinth Game.
Kristoffer ÖfjällMichael FelsbergPublished in: CoRR (2016)
Keyphrases
- machine learning
- game playing
- computer vision
- game theory
- semi automatic
- multi player
- active learning
- control system
- artificial intelligence
- learning algorithm
- real time
- board game
- game players
- neural network
- imperfect information
- online game
- explanation based learning
- game theoretic
- control method
- video games
- machine learning methods
- decision trees
- natural language processing
- vision system
- machine learning algorithms
- computer games
- text classification
- machine learning approaches
- text mining
- game based learning
- nash equilibria
- support vector machine
- pattern recognition
- perfect information
- image processing
- card game
- american football