Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation.
Sergio García-VergaraYu-Ping ChenAyanna M. HowardPublished in: HCI (19) (2013)
Keyphrases
- virtual reality
- upper body
- virtual world
- virtual environment
- virtual space
- human pose estimation
- gesture recognition
- augmented reality
- three dimensional
- computer graphics
- human motion
- pose estimation
- virtual humans
- human body
- virtual museum
- multi sensory
- contour extraction
- spatio temporal
- viewpoint
- collaborative virtual environments
- virtual reality technology
- interactive virtual
- tangible user interface
- pattern recognition