Gamification in Nutrition Apps - Users' Gamification Element Preferences: A Best-Worst-Scaling Approach.
Michelle BergerCarolin JungPublished in: HICSS (2021)
Keyphrases
- user experience
- mobile applications
- recommender systems
- end users
- game design
- user interface
- collaborative filtering
- making recommendations
- individual user
- user interaction
- individual preferences
- information sources
- daily life
- serious games
- social networking sites
- preference model
- user satisfaction
- recommendation systems
- multi attribute
- user interests
- neural network
- user behavior
- user preferences
- case study
- website
- decision making