Decoupling Polygon Rendering from Geometry using Rasterization Hardware.
Rüdiger WestermannOve SommerThomas ErtlPublished in: Rendering Techniques (1999)
Keyphrases
- real time
- graphics hardware
- view dependent
- low cost
- hardware and software
- real time rendering
- high quality
- image based modeling
- texture mapping
- input output
- d scene
- high fidelity
- geometric models
- computer graphics
- three dimensional
- graphics processors
- ray tracing
- image based rendering
- parallel hardware
- light field rendering
- ambient occlusion
- hardware design
- volume rendering
- circuit design
- image synthesis
- polygonal approximation
- photorealistic
- geometric structure
- image generation
- convex hull
- data acquisition
- rendered images
- multiple views
- computer systems
- multi view
- general purpose
- photorealistic rendering