Game servers deployment automation case study.
Zane OuimetHeath CaswellYoury KhmelevskyRob BartlettAlex NeedhamPublished in: SysCon (2016)
Keyphrases
- case study
- computer games
- game playing
- game theory
- game theoretic
- virtual world
- nash equilibrium
- video games
- software development
- game design
- data center
- game based learning
- role playing
- learning games
- monte carlo tree search
- databases
- imperfect information
- game play
- nash equilibria
- digital games
- arrival rate
- educational games
- lessons learned
- optimal strategy
- data sets
- serious games
- development process
- knowledge management
- cooperative game
- real world
- remote server
- pac man