On-line Adaptation of Game Opponent AI with Dynamic Scripting.
Pieter SpronckIda G. Sprinkhuizen-KuyperEric O. PostmaPublished in: Int. J. Intell. Games Simul. (2004)
Keyphrases
- game ai
- artificial intelligence
- computer controlled
- computer games
- human players
- imperfect information
- video games
- commercial games
- dynamic adaptation
- knowledge representation
- expert systems
- knowledge base
- dynamic environments
- neural network
- machine learning
- educational games
- game play
- ai systems
- supply chain
- case based reasoning