A Switching Transmission Game with Latency as the User's Communication Utility.
Andrey GarnaevAthina P. PetropuluWade TrappeH. Vincent PoorPublished in: ICASSP (2020)
Keyphrases
- virtual world
- computer networks
- computer games
- high data rate
- user interface
- game play
- video games
- game theory
- user defined
- user queries
- user preferences
- user profiles
- user interaction
- response time
- communication networks
- user satisfaction
- nash equilibrium
- communication cost
- game playing
- game development
- low bandwidth
- multimedia communication
- recommender systems