Adaptive Quality Meshing for "on-the-fly" Volumetric Mesh Manipulations within Virtual Environments.
Holger GrafSerna P. SernaAndré StorkPublished in: VECIMS (2006)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- mesh generation
- d mesh
- collision detection
- finite element
- serious games
- physical environment
- virtual humans
- volumetric data
- virtual characters
- learning processes
- virtual objects
- three dimensional
- volumetric images
- virtual training
- synthetic characters
- interaction model
- virtual space
- virtual learning environments