Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Tengjia ZuoErik D. Van der SpekJun HuMax Valentin BirkPublished in: INTETAIN (2021)
Keyphrases
- game based learning
- game design
- virtual world
- learning outcomes
- video games
- educational games
- learning experience
- augmented reality
- game based learning environment
- computer games
- digital game based learning
- human computer interaction
- online game
- mobile learning
- intelligent tutoring systems
- serious games
- game play
- digital games
- virtual reality
- learning process
- hong kong
- learning processes
- learning tools
- social networks
- game playing
- chinese language
- virtual environment
- machine learning
- games based learning
- students learning
- university students
- empirical evidence
- language learning
- higher education
- multimedia