Territories and distributed HCI: refining rules and a method for designing multi-device games.
Anne-Marie Dery-PinnaSophie LepreuxAlain GiboinPhilippe Renevier-GoninPublished in: IHM (Adjunct) (2019)
Keyphrases
- detection method
- objective function
- synthetic data
- distributed systems
- significant improvement
- cost function
- high precision
- prior knowledge
- dynamic programming
- high accuracy
- rule extraction
- error rate
- preprocessing
- support vector machine
- pairwise
- cooperative
- multi agent
- decision rules
- reinforcement learning
- feature selection