Combining Quest-Based Learning Gamification with Agile Project Management in Higher Education.
Jens-Martin LoebelPublished in: GEM (2023)
Keyphrases
- project management
- higher education
- online learning
- blended learning
- learning in higher education
- mobile learning
- networked learning
- hybrid learning
- role play
- corporate training
- databases
- learning technologies
- learning process
- e learning
- educational process
- educational contexts
- learning algorithm
- technology enhanced
- learning management systems
- distance learning
- online education
- online teaching
- soft skills
- technology enhanced learning
- instructional strategies
- learning community
- software projects
- distance education
- learning systems