Reward-based Intermittent Reinforcement in Gamification for E-learning.
Sheng LuoHaojin YangChristoph MeinelPublished in: CSEDU (1) (2015)
Keyphrases
- e learning
- reinforcement learning
- agent receives
- higher education
- adaptive e learning
- user experience
- learning objects
- learning materials
- learning experience
- distance learning
- learning resources
- learning process
- online learning
- neural network
- educational institutions
- dynamic programming
- learning algorithm
- learning environment
- learning management systems
- computer assisted learning
- distance education
- social software
- reward function
- machine learning
- game mechanics
- content management
- educational environment
- emerging technologies
- reinforcement learning algorithms
- learning technologies
- multi agent
- mobile learning
- knowledge management