Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example.
Sujuan ZouYang CaoJia DongPublished in: WSSE (2021)
Keyphrases
- virtual world
- computer games
- game theoretic
- game theory
- video games
- game playing
- nash equilibrium
- educational games
- case study
- perfect information
- game design
- serious games
- virtual reality
- input image
- multiresolution
- coarse to fine
- virtual environment
- three dimensional
- game development
- imperfect information
- monte carlo
- key technologies
- game based learning
- learning games
- e learning