Login / Signup
Single-pass GPU solid voxelization for real-time applications.
Elmar Eisemann
Xavier Décoret
Published in:
Graphics Interface (2008)
Keyphrases
</>
single pass
real time
graphics hardware
gpu implementation
graphics processing units
low cost
highly parallel
stream mining
gpu accelerated
real time rendering
three dimensional
programmable graphics hardware
control system
general purpose
data streams
quality of service