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Investigating the Potential of Gamification to Improve Seniors' Experience and Use of Technology.

Michael MingeDietlind Helene Cymek
Published in: Inf. (2020)
Keyphrases
  • case study
  • user experience
  • data processing
  • rapid development
  • databases
  • neural network
  • digital libraries
  • web technologies
  • communication skills
  • world class