A Gamified Mobile System for Crowdsourcing Video for Autism Research.
Haik KalantarianPeter WashingtonJessey SchwartzJena DanielsNick HaberDennis P. WallPublished in: ICHI (2018)
Keyphrases
- mobile devices
- video data
- mobile phone
- video streams
- multimedia
- video sequences
- video content
- streaming video
- space time
- real time
- mobile applications
- digital video
- video frames
- real time video
- video segmentation
- video analysis
- video processing
- event recognition
- camera phones
- video clips
- key frames
- mobile learning
- smart phones
- video database
- spatial and temporal
- location aware
- context aware
- human computation
- moving objects
- e learning