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Augmented Reality, Embodied Cognition and Learning.
Sara Invitto
Italo Spada
Lucio Tommaso De Paolis
Published in:
AVR (2015)
Keyphrases
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augmented reality
mixed reality
learning games
learning process
reinforcement learning
human computer interaction
virtual objects
three dimensional
embodied cognition
social networks
computer vision
image processing
expert systems
virtual reality
real environment