Designing patient education and counseling practices.
Minna SilvennoinenAntti PirhonenJohanna MaksimainenPublished in: SeGAH (2013)
Keyphrases
- medical care
- digital games
- computer science education
- e learning
- information and communication technologies
- educational practices
- patient data
- distance learning
- web based learning
- case study
- information communication technologies
- technology enhanced learning
- professional practice
- st century
- knowledge practices
- higher education
- hong kong
- role play
- communication skills
- distance education
- clinical trials
- technology integration
- design principles
- serious games
- medical records
- classroom practice
- clinical practice
- learning sciences
- clinical data