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A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications.

Amon Rapp
Published in: Int. J. Technol. Hum. Interact. (2015)
Keyphrases
  • motivational factors
  • online learning
  • online learning environments
  • social interaction
  • knowledge sharing
  • qualitative and quantitative
  • serious games
  • computer conferencing