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Smoothing an overlay grid to minimize linear distortion in texture mapping.

Alla ShefferEric de Sturler
Published in: ACM Trans. Graph. (2002)
Keyphrases
  • texture mapping
  • image based rendering
  • d objects
  • computer graphics
  • photorealistic
  • d mesh
  • human faces
  • image space
  • real time
  • computer vision
  • image processing