3D Human-Gesture Interface for Fighting Games Using Motion Recognition Sensor.
JongMin KimHoill JungMyunga KangKyung-Yong ChungPublished in: Wirel. Pers. Commun. (2016)
Keyphrases
- motion recognition
- motion history images
- human motion
- motion primitives
- video sequences
- image sequences
- real time
- sensor networks
- visual feedback
- user interface
- body movements
- gesture recognition
- motion capture data
- game playing
- motion patterns
- hand gestures
- human subjects
- human actions
- sensor data
- hand movements
- hidden markov models
- three dimensional