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Parallel Repetition in Projection Games and a Concentration Bound.
Anup Rao
Published in:
Electron. Colloquium Comput. Complex. (2008)
Keyphrases
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upper bound
parallel processing
parallel implementation
game playing
computer games
game design
lower bound
imperfect information
game play
game theory
video games
parallel computing
worst case
vc dimension
computer architecture
parallel computation
game development
data sets
projection method
monte carlo tree search