Investigating informative performance metrics for a multicore game world server.
James MunroKofi AppiahPatrick DickinsonPublished in: Entertain. Comput. (2014)
Keyphrases
- game theory
- high end
- computer games
- client server
- database
- game theoretic
- video games
- nash equilibrium
- virtual world
- game playing
- game design
- memory management
- nash equilibria
- educational games
- game play
- central server
- web server
- computer systems
- cooperative
- website
- shared memory
- serious games
- information content
- optimal strategy
- game based learning
- low latency
- world model
- imperfect information
- repeated games
- learning environment