Login / Signup
Real-World Oriented Entertainment Applications.
Tomoko Itao
Atsushi Yamamoto
Satoshi Tanaka
Tatsuya Suda
Published in:
SAINT Workshops (2004)
Keyphrases
</>
real world
data sets
case study
synthetic data
neural network
data mining
video games
multimedia
multiscale
computer games
data model
early vision
database
data analysis
digital libraries
similarity measure
image sequences
three dimensional
feature selection
computer vision
artificial intelligence