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A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Enrico Gobbetti
Fabio Marton
José Antonio Iglesias Guitián
Published in:
Vis. Comput. (2008)
Keyphrases
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ray casting
single pass
volume rendering
volume visualization
gpu implementation
real time
computer graphics
graphics hardware
general purpose
d scene
parallel processing
implicit surfaces
volume data