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A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.

Enrico GobbettiFabio MartonJosé Antonio Iglesias Guitián
Published in: Vis. Comput. (2008)
Keyphrases
  • ray casting
  • single pass
  • volume rendering
  • volume visualization
  • gpu implementation
  • real time
  • computer graphics
  • graphics hardware
  • general purpose
  • d scene
  • parallel processing
  • implicit surfaces
  • volume data