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Cloth Simulation Using AABB Hierarchies and GPU Parallelism.
Frizzi Alejandra San Roman Salazar
Bruno Brandoli Machado
Alexander Victor Ocsa Mamani
Maria Cristina Ferreira de Oliveira
Published in:
SBGames (2010)
Keyphrases
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collision detection
computer graphics
parallel computing
virtual environment
parallel computation
parallel processing
real time
massively parallel
deformable objects
computer vision
video sequences
object recognition
training set
computing systems
graphics processors