Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
Elsa ThiavilleJean-Marie NormandJoe KennyAnthony VentresquePublished in: ICAT-EGVE (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- collaborative virtual environments
- role play
- educational games
- serious games
- educational software
- virtual space
- tangible user interface
- virtual laboratory
- immersive environments
- augmented reality
- game based learning
- computer graphics
- multi user
- primary school
- virtual training
- multi user virtual environments
- three dimensional
- virtual humans
- e learning
- real time
- pilot study
- young children
- virtual objects
- open learner models
- distance education
- critical mass
- mixed reality
- educational technology
- blended learning
- virtual characters
- learning design
- learning technologies
- elementary school students
- learning processes
- computer games
- life long
- haptic device
- real environment