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Student perceptions in the design of a computer card game for learning computer literacy issues: a case study.
Maria Kordaki
Marina Papastergiou
Panagiotis Psomos
Published in:
Educ. Inf. Technol. (2016)
Keyphrases
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computer literacy
cognitive load
statistically significant
learning strategies
case study
card game
learning systems
learning process
design process
reinforcement learning
learning algorithm
distance learning
design principles
pedagogical agents
virtual environment
mobile learning
learning community
cooperative