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How can entertainment improve workers' motivation and their productivity?

Itaru KuramotoKazumasa KashiwagiYu ShibuyaYoshihiro TsujinoShigeki Ohtsuka
Published in: Advances in Computer Entertainment Technology (2004)
Keyphrases
  • genetic algorithm
  • real world
  • data mining
  • multiscale
  • information technology
  • computer games
  • clustering algorithm
  • case study
  • similarity measure
  • ambient intelligence
  • human resources