Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
Rachel McDonnellSophie JörgJessica K. HodginsFiona N. NewellCarol O'SullivanPublished in: ACM Trans. Appl. Percept. (2009)
Keyphrases
- virtual characters
- body shape
- human body
- virtual environment
- motion analysis
- human motion
- upper body
- optical flow
- motion estimation
- motion capture
- space time
- motion model
- moving objects
- motion field
- image sequences
- social interaction
- camera motion
- motion tracking
- spatial and temporal
- humanoid robot
- shape model
- body parts
- motion patterns
- serious games
- cognitive architecture
- human pose estimation
- spatio temporal
- computational model