SMASH Corpus: A Spontaneous Speech Corpus Recording Third-person Audio Commentaries on Gameplay.
Yuki SaitoShinnosuke TakamichiHiroshi SaruwatariPublished in: LREC (2020)
Keyphrases
- game play
- speech corpus
- video games
- automatic speech recognition
- computer games
- spontaneous speech
- text corpus
- learning experience
- speech synthesis
- broadcast news
- game design
- educational games
- multimedia
- serious games
- speech recognition
- game playing
- learning processes
- game ai
- game mechanics
- text to speech
- user experience
- learning process
- artificial intelligence