Bridging the gap between children and tabletop designers.
Javier MarcoSandra BaldassarriEva CerezoPublished in: IDC (2010)
Keyphrases
- tangible user interface
- interface design
- school children
- design process
- virtual reality
- pilot study
- multi touch
- human computer interaction
- young children
- end users
- design rationale
- augmented reality
- design decisions
- information systems
- autism spectrum disorder
- children learn
- database
- design guidelines
- educational software
- primary school
- computer games
- website
- neural network