Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs.
Shintaro FujiSyuhei SatoKei IwasakiYoshinori DobashiShangce GaoZheng TangPublished in: SIGGRAPH Posters (2022)
Keyphrases
- computer graphics
- image synthesis
- real time
- materials science
- neural network
- high quality
- learning materials
- databases
- image generation
- graphics hardware
- texture mapping
- image based rendering
- high fidelity
- d scene
- artificial intelligence
- photorealistic
- learning environment
- three dimensional
- information systems
- rendered images
- cluster of workstations