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Motion creation for online game characters.
Atsushi Nakano
Junichi Hoshino
Published in:
Advances in Computer Entertainment Technology (2006)
Keyphrases
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online game
online gaming
image sequences
motion estimation
motion analysis
multi player
computer games
motion model
game based learning
space time
human motion
educational games
optical flow
moving objects
machine learning
camera motion
chinese characters
learning environment
case study