G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Mirza BeigBill KapralosKaren CollinsPejman Mirza-BabaeiPublished in: CoG (2019)
Keyphrases
- path finding
- graphics hardware
- virtual reality
- heuristic search
- path planning
- search algorithm
- ray casting
- three dimensional
- computer graphics
- structured data
- virtual environment
- tree search
- data mining
- graphics processors
- game playing
- texture mapping
- decision trees
- volume rendering
- machine learning
- neural network
- real time search algorithms