Analysing Group Dynamics of a Digital Game-based Adventure Education Course.
Chang-Hsin LinJu-Ling ShihPublished in: J. Educ. Technol. Soc. (2018)
Keyphrases
- group dynamics
- problem based learning
- mobile learning
- computer mediated
- group activities
- e learning
- digital games
- higher education
- video games
- learning tools
- learning process
- teaching strategies
- cooperative learning
- m learning
- hybrid learning
- information and communication technologies
- learning systems
- serious games
- game based learning
- learning activities
- case study