Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities.
Chris FaisstnauerDieter SchmalstiegWerner PurgathoferPublished in: DS-RT (2000)
Keyphrases
- virtual environment
- serious games
- virtual reality
- virtual world
- scheduling problem
- computer games
- computer graphics
- video games
- game theory
- learning processes
- resource allocation
- game play
- interaction model
- multi user
- physical environment
- collision detection
- role play
- virtual objects
- game playing
- virtual training
- educational games
- game design
- digital games
- game based learning
- social networks
- project management
- three dimensional
- image processing