Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality).
Eric BubarSusan AgoliniDeana JaberAmanda WrightPublished in: HCI (39) (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- website
- virtual space
- three dimensional
- computer graphics
- virtual reality technology
- interactive virtual
- game theory
- computer games
- virtual museum
- human computer interaction
- social media
- game playing
- virtual laboratory
- multi agent systems
- visual data mining
- e learning
- web pages