Procedural generation of non-player characters in massively multiplayer online strategy games.
André Siqueira RuelaFrederico Gadelha GuimarãesPublished in: Soft Comput. (2017)
Keyphrases
- computer games
- online game
- serious games
- role playing game
- video games
- educational games
- game play
- game ai
- online learning
- game design
- multi player
- massively parallel
- game development
- virtual environment
- mixed strategy
- mobile games
- object oriented
- imperfect information
- optimal strategy
- game theory
- generation process
- game based learning
- digital games
- game theoretic
- online communities
- decision problems
- learning experience
- two player games
- neural network