A distributed proxy system for provisioning immersive audio communication to massively multi-player games.
Cong Duc NguyenFarzad SafaeiPaul BousteadPublished in: NETGAMES (2004)
Keyphrases
- communication overhead
- communication cost
- fully distributed
- computer networks
- cooperative
- distributed control
- distributed computation
- virtual world
- multimedia
- distributed network
- virtual reality
- virtual environment
- spatially distributed
- distributed systems
- signal processing
- information dissemination
- multi agent
- multimedia communication
- open systems
- lightweight
- peer to peer
- group communication
- audio signal
- multi party
- resource management
- global knowledge
- distributed environment
- quality of service
- single point of failure
- concurrent processes
- audio features
- music information retrieval
- computing environments
- communication networks
- learning environment
- web services