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Using iterative refinement for out-of-reach selection in VR.
Daniel Mendes
Daniel Medeiros
Maurício Sousa
Eduardo Cordeiro
Alfredo Ferreira
Joaquim A. Jorge
Published in:
SCCG (2017)
Keyphrases
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iterative refinement
virtual reality
virtual environment
selection criteria
database
k means
selection strategy
neural network
genetic algorithm
image sequences
multiscale
artificial neural networks