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Supporting casual interactions between board games on public tabletop displays and mobile devices.
Florian Echtler
Simon Nestler
Andreas Dippon
Gudrun Klinker
Published in:
Pers. Ubiquitous Comput. (2009)
Keyphrases
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mobile devices
board game
multi touch
small screen
perfect information
mobile phone
game design
mobile applications
mobile learning
public displays
state space
learning activities
constraint satisfaction problems
learning processes
public space
urban planning