Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps.
Jürgen DöllnerBenjamin HagedornJan KlimkePublished in: Web3D (2012)
Keyphrases
- d scene
- mobile devices
- image based rendering
- remote server
- view dependent
- photorealistic
- depth map
- single image
- mobile learning
- image space
- frame rate
- mobile computing
- planar surfaces
- mobile applications
- mobile phone
- optical flow
- smart phones
- texture mapping
- mobile users
- mobile environments
- wifi
- location aware
- realistic rendering
- stereo vision
- multiresolution
- scene representation
- scene geometry
- stereo matching
- face recognition
- depth information