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A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine.
Julian Kücklich
Published in:
Games Cult. (2009)
Keyphrases
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computer games
game design
video games
game play
educational games
commercial games
educational software
digital storytelling
online game
interactive storytelling
case study
serious games
board game