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A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine.

Julian Kücklich
Published in: Games Cult. (2009)
Keyphrases
  • computer games
  • game design
  • video games
  • game play
  • educational games
  • commercial games
  • educational software
  • digital storytelling
  • online game
  • interactive storytelling
  • case study
  • serious games
  • board game