Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go.
Yan QinPublished in: Telematics Informatics (2021)
Keyphrases
- video games
- serious games
- game play
- computer games
- mobile augmented reality
- game playing
- game theory
- game design
- educational games
- nash equilibrium
- nash equilibria
- game theoretic
- perfect information
- learning games
- game development
- game based learning
- virtual world
- human computation
- game players
- augmented reality
- learning experience
- online game
- digital games
- two player games
- board game
- pure nash equilibria
- imperfect information
- coalitional games
- human computer interaction
- context aware
- end users
- e learning
- databases