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A comparative study between subjective and objective results of a Predicting Human Behaviour Method based on the Expected Utility and the Iterative learning Control. Application to the Car Driving.

Abir Chaali DjelassiPhilippe PoletFrédéric Vanderhaegen
Published in: SMC (2006)
Keyphrases
  • expected utility
  • genetic algorithm
  • dynamic programming
  • neural network
  • computer vision
  • artificial neural networks
  • simulated annealing
  • human computer interaction