Self-identification as a "gamer" among college students: Influencing factors and perceived characteristics.
Jeffrey A. StonePublished in: New Media Soc. (2019)
Keyphrases
- college students
- influencing factors
- intrinsic motivation
- student satisfaction
- community college
- high school
- attitudes toward
- learning strategies
- status quo
- united states
- computer assisted language learning
- thinking skills
- demographic characteristics
- perceived usefulness
- case study
- active learning
- training data
- information systems
- data sets