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Rendering Non-Euclidean Space in Real-Time Using Spherical and Hyperbolic Trigonometry.
Daniil Osudin
Chris Child
Yang-Hui He
Published in:
ICCS (5) (2019)
Keyphrases
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real time
multi dimensional scaling
euclidean space
high fidelity
real time rendering
image rendering
graphics hardware
riemannian manifolds
three dimensional
search space
vector space
high speed
high quality
space time
texture mapping
volume rendering
feature space
video sequences
constant curvature