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Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror'.

Su-Hyung JangSung-Bae Cho
Published in: CIG (2008)
Keyphrases
  • simulation game
  • real time
  • neural network
  • adventure game
  • virtual world
  • game based learning environment
  • control system
  • virtual environment
  • educational games