Factors affecting teachers' adoption of educational computer games: A case study.
Mansureh KebritchiPublished in: Br. J. Educ. Technol. (2010)
Keyphrases
- factors affecting
- computer games
- educational software
- perceived usefulness
- early childhood
- educational games
- digital games
- digital storytelling
- game design
- game based learning
- case study
- factors influencing
- educational technology
- serious games
- games based learning
- e learning
- game engine
- learning games
- game play
- technology enhanced
- educational resources
- blended learning
- video games
- project based learning
- lifelong learning
- professional development
- learning environment
- learning design
- adventure game
- teacher education
- school education
- game development
- teaching methods
- learning community
- learning process
- role play
- school teachers
- learning technologies
- role playing game
- technology integration
- computer self efficacy
- teaching practices
- online game
- commercial games
- computer assisted instruction